PASS × INTERCEPT
Keep-Away
Move the ball faster than one defender can read the next pass.Classics & remixes · JoyRiders rules editionclassic gameball playstrategyrallyteams
PLAYERSgroup
TIME4–25 min
ENERGYhigh
PLACEoutdoors
SETUPnone
COMMUNITYNot yet rated
HOW TO PLAY
Start here.
YOU’LL NEEDOne soft ball, playground ball, or flying disc
- 1Choose one interceptor while the others spread out inside a boundary. Give that interceptor one sixty-second turn.
- 2Passers may pivot but not run while holding the object. Count each completed pass aloud while the interceptor tries to touch or catch the object.
- 3A touch, catch, drop, or out-of-bounds pass ends the turn and records the number of completed passes; reaching ten passes also ends it and records ten.
- 4Rotate until everyone has intercepted once. The interceptor who allowed the fewest passes wins; tied players share the win or play another turn.
REMIX THE RULES
Complete twists.
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