Alternate design · Same game libraryView original design ↗
playgevity

BALL × LEVEL-UP

Catch Ladder

Clap, tap a knee, catch one-handed—and climb a five-level challenge.Classics & remixes · JoyRiders rules edition
classic gameball playmasterysequencerally
PLAYERSsolo / two people / group
TIME3–20 min
ENERGYmedium / high
PLACEindoors / outdoors / anywhere
SETUPnone
COMMUNITYNot yet rated

HOW TO PLAY

Start here.

YOU’LL NEEDA soft ball—or a rolled pair of socks
  1. 1Everyone starts at level 1. Take turns receiving three underhand tosses from a partner. In a group, the person to your left throws. Solo? Toss straight up and catch your own ball.
  2. 2Level 1: catch normally. Level 2: while the ball is in the air, clap once, then catch. Level 3: while it is in the air, touch your knee with one hand, then catch.
  3. 3Level 4: clap twice while the ball is in the air, then catch. Level 5: catch with only the hand you do not write with.
  4. 4Catch all three tosses to move up a level on your next turn. If you miss any, stay at your current level. After three tosses, the next player takes a turn.
  5. 5First to complete level 5 wins. Solo players follow the same three-toss rounds and count how many rounds it takes to finish.

REMIX THE RULES

Complete twists.

Shared level ladderUse the five levels described above, but climb as a team. At each level, every player gets three receiving attempts. Those who catch all three wait while others retry; nobody drops a level. Advance only after everyone succeeds. After level five, pass once around the group without a drop to win. A drop restarts only that final pass.
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