JOYRiders PLAY

PULL × TEAMWORK

Tug-of-War

Two teams, one rope, one line, and instant full-body commitment.Classics & remixes · JoyRiders rules edition
classic gameteamsstrengthcoordination
PLAYERSgroup
TIME4–15 min
ENERGYhigh
PLACEoutdoors
SETUP2 min
COMMUNITYNot yet rated

HOW TO PLAY

Start here.

YOU’LL NEEDA sturdy rope and a field
  1. 1Tie a visible ribbon at the rope’s center. Mark one center line on the ground and one win line the same distance behind each team, then place the ribbon directly above the center line.
  2. 2Split into two teams and line up on opposite halves of the rope. Every player grips with two hands; wrapping the rope around the body is outside this version’s rules.
  3. 3A caller checks that everyone is ready and says ‘pull.’ Both teams pull until the center ribbon crosses one team’s win line; the team pulling the ribbon toward its own side wins that round.
  4. 4A fall or released rope makes the round dead, with no point awarded. Reset the ribbon over center, switch field sides after each round, and play best of three.

REMIX THE RULES

Complete twists.

Five-second roundsBefore the match, agree to play three pulls lasting exactly five seconds each. A team wins a round by moving the rope’s center marker across its line; if neither team does, the marker’s position at the whistle decides the round. Reset the marker and team grips completely between pulls. Winning two rounds wins the match.
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