JOYRiders PLAY

BLUFF × DEDUCE

Mafia / Werewolf

An informed hidden team bluffs through the day while the town tries to expose it.Classics & remixes · JoyRiders rules edition
classic gameverbal gamedeductionbluffrole play
PLAYERSgroup
TIME12–60 min
ENERGYlow / medium
PLACEindoors / outdoors / anywhere
SETUP3 min
COMMUNITYNot yet rated

HOW TO PLAY

Start here.

YOU’LL NEEDRole cards or folded paper slips; one moderator
  1. 1Choose a non-playing moderator. Secretly deal roughly one Mafia role for every three or four Town roles; for a first game, use only Mafia and Town.
  2. 2Night: everyone closes their eyes. The moderator wakes the Mafia, who silently agree on one player to eliminate, then puts them back to sleep.
  3. 3Day: everyone opens their eyes. The moderator announces the eliminated player, who now observes silently. Living players discuss who may be Mafia, then nominate and vote to eliminate one suspect.
  4. 4Repeat night and day. Town wins when every Mafia member is eliminated; Mafia wins when the number of living Mafia equals or exceeds the number of living Town.
  5. 5After everyone understands the base game, optionally add one Detective who checks a player’s alignment each night and one Doctor who may protect one player from that night’s attack.

REMIX THE RULES

Complete twists.

One-minute daysEach day allows exactly sixty seconds of discussion. Then the group votes on one nominee. A majority eliminates that player; a tie eliminates nobody. Night begins immediately, and Mafia chooses one living player to eliminate. Town wins when every Mafia member is gone. Mafia wins when it equals or outnumbers Town.
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