Props
Grab an ordinary object. Take turns using it as something it isn’t, with a one-line scene. A colander becomes a tiny space helmet. One idea per turn; stop after everyone has tried three.
MEET THE MAKER
JoyRiders founder. Game tinkerer. Firm believer that an ordinary day can be more fun.
Creator credit is recorded. Email account linking is still pending; this public attribution page is not a signed-in account.
TAKE THEM FOR A SPIN
Original contributions by Jonathan. Try a round, give it a rating, and share what you’d change.
THE WORKBENCH
Untested concepts. Open the brief, rate its potential, and help identify what needs to work before anyone plays.
Jonathan’s red-versus-blue color battle, with launchers instead of hand throws. Untested concept, not a ready-to-play guide.
Open the idea brief ↗PROTOTYPE · NOT READY TO PLAYCan suction hold a ball while a pool noodle knocks it loose? Jonathan’s experiment needs a working prototype first.
Open the idea brief ↗THE IMPROV SHELF
Three established formats worth trying next—not claimed as Jonathan’s inventions.
Grab an ordinary object. Take turns using it as something it isn’t, with a one-line scene. A colander becomes a tiny space helmet. One idea per turn; stop after everyone has tried three.
Pick a scene, like returning a haunted toaster. Two players speak only in questions. A statement or five-second pause ends the scene; swap in the next player, or restart with two. Example: “Is it supposed to whisper?” “Have you tried unplugging it?”
Each player writes two prompts, folds them, and puts them in a bowl. Draw one, such as “The worst thing to hear from your GPS.” Anyone can offer a quick line. After three answers—or a pass—draw again.
These are short home adaptations of familiar improv formats. Watch the show ↗ · Props format reference ↗